Version 1.93 still has issues with not reading character settings, masks, and long-term memory.

Version 1.93 still has issues with not reading character settings, not reading masks, and not reading long-term memory. It only reads injected prompts, so now I have to put everything in the prompts.

Is it possible to see reading people’s colors, masks, and long-term memory in the context debugging interface? If it’s there but the model doesn’t recognize it, it’s an issue with the prompt.

It was in the context switch that I noticed it wasn’t read. That’s how I knew it wasn’t read.

The character setting, mask, and long-term memory have not been incorporated into the context mobilization.

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Check if the role-playing mode switch in the dialogue management is turned off.

It’s always on, but it just won’t read!

We cannot reproduce this issue, please upload a video, including the configuration of the settings page, context, and relevant information from the inference logs.

I am experiencing the same issue with the latest version 1.9.4.

A few days ago, I encountered the same issue. It was a problem with the API. Changing it worked, but then the next day, the one that wasn’t working started working again. It’s quite confusing. There’s an issue with the account pool, so I suggest trying several different APIs.

However, this API works fine in the tavern, :flushed_face: it’s just like this with OM. I’ll try a different API.

The “conflict” with some magical code in the anti-gravity channel causes the loss of OM’s system message. The code used by a certain channel under anti-gravity leads to this issue. The same API works with chatbox/rikka/tavo/tavern, but only in OM does it lose the system message, reading only user and assistant messages.

When I encountered this problem, I asked the vendor at the time. The vendor used anti-gravity, but the API with another code worked fine. Rather than saying it’s a problem on either side, it’s more like they are “incompatible” (just kidding).

It seems that as long as this issue occurs, it is most likely related to the anti-gravity channel, right?