I have rewritten and revised it several times, and now the first few rounds of conversation can be carried out without software memory. The main character has a historical trajectory, recording the major events of the protagonist. Interactive characters also have separate historical interaction records.
However, to avoid the status bar from becoming bloated, I added a summary logic that summarizes every 10 rounds, but it might be because the API I used is too poor, and there are always problems when summarizing. I have now revised it again.
Anyone interested can take it for testing. At the same time, I hope to find a better solution for summarizing interaction records.
omate_livepage_zt.json (18.7 KB)
Modern City\_1765793417179.json (8.0 KB)
